Shadows of a Fell Heart

Tips from Obsidian Portal
Some advice from our hosts on how to use this site

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

Act I, Scenes I-III
Seeking the sanctuary of a dead god

New recruits to the Westcrown Rebels gathered around Janiven, but she was anxious: Arael was late. This was unlike him.

Laurel and the Wandering Stars arrived: “They’re coming.” The newly-formed group fled for their lives, into the sewers.

Swarms of rats, corrosive aberrations, and even packs of the walking dead were threats the group could manage; they fought together with aplomb. But eventually their way was blocked by The Law: a small band of Armigers blocked their way, and managed to call reinforcements, including one figure that was almost a Hellknight.

Evarinya boldly surrendered herself into custody, allowing the other heroes to escape to the relative safety of the temple of Aroden.

Act I, Scene IV, part one
Taking leave, taking life

As the heroes settled into life at the defunct temple, and were introduced to some new comrades (Himo Staratli and Micaiah), the Westcrown Rebels’ intelligence efforts were bearing enticing fruit: Arael and Evarinya were to be transported from the custody of Westrcown’s government to the Order of the Rack’s Citadel Rivad; in their passage through the lawless region in between, the only protection the Order would enjoy would be their own force of arms. Janiven predicted that, complacent in their reputation, the Hellknights would leave the prisoner transport too lightly-guarded.

Seizing the opportunity, our heroes rushed out to set an ambush. They ultimately prevailed, but things didn’t go according to plan: Caradoc impulsively killed one Armiger/Hellknight journeyman, partly due either to his own passions or to Janiven’s refusal to share information about (as she put it) “the real enemy”; the heroes then struggled to cover up the killing.

Evarinya dressed up as the deceased (using both magic and captured clothing), and Orris scattered the defeated combatants along the forest path with instructions not to return to the Order of the Rack. As the heroes worked to foster the assumption that the deceased either ran out on his employer or was killed by shadow creatures, night was falling: they decided they would not be able to enter the city in a safe and timely fashion, and scrambled to find shelter for the night.


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